Made In House

Made In House

The Made In House crew: Bella, Brody, Owen and Vincent

Vision

Blend genre and aesthetics in ways that excite, inspire, and push the boundary of game development. To create art that is player-first.

Mission

Use ambition and a refined production process to drive independent development forward through the engine of art. Maintain our process to sustain success.

Values

  • Ambition

    Set new and greater standards for ourselves, constantly

  • Confidence

    Take initiative, believe in the art, and welcome feedback

  • Process

    Scrutinize our shared process for long-term sustainability

  • Transparency

    Own our flaws and communicate openly

Projects

  • Fast Frankie

    In development

    Fast Frankie is a 3D, fast-paced infinite runner with a low-poly, kid-friendly, and colorful aesthetic, available on all mobile devices.

    View project

  • Good Luck Valley

    In development

    Good Luck Valley is a 2D, narrative-driven adventure platformer set in a magical Spirit World known as the Valley.

    View project

Crew

Bella

Illustrated portrait of Bella

Environment / Animation / Concept

Bella is the artist for Made In House, bringing to life their characters, environments, and promotional assets. She greatly enjoys character design and illustration, favoring fun designs, bold colors and dynamic poses in her work. She has been drawing from the moment she learned to hold a pencil, and since being introduced to the medium of digital art, has shifted her work to video game art, bridging the gap between her love of art and games.

Brody

Illustrated portrait of Brody

Level & Gameplay Designer

Brody is our team's Level and Gameplay Designer. As a long-time lover of all kinds of games, he has a wide range of experience with different genres that fuel his design decisions. At Made In House, Brody aims to create fun and engaging mechanics and gameplay loops that teach themselves. He is primarily responsible for all aspects of the design process, but as we are a small team he isn't the only one coming up with ideas-and he believes we are better because of it. Brody works to constantly improve upon the ideas and systems created by both himself and the other members of Made In House. He believes iteration is the most important part of the design process and that there is only so much you can do without hands-on playtesting. Above all, however, Brody is thankful that he is able to create unique, creative games with his closest friends.

Owen

Illustrated portrait of Owen

Producer & Narrative Designer

Owen Bauman is a Scrum Certified Producer and professional Writer committed to creating high quality, art centric, and human focused projects. He manages the company's deliverables, workflow, and project backlog. He ensures a level of professionalism is upheld not only in the work, but in the process, and maintains a cohesive and achievable vision for the company overall. Owen is a consumer of all types of media, but especially loves cyberpunk, zombies, and stories that make the viewer question the fabric of our universe.

Vincent

Illustrated portrait of Vincent

Programmer & Audio Engineer

Vincent Le is a programmer, composer, and creative storyteller with a passion for actualizing ambitious ideas. With a background in Game Design and Development from Rochester Institute of Technology, he specializes in gameplay systems, technical design, and audio production. He combines engineering expertise with creative vision to build engaging, memorable experiences. Whether he’s architecting complex systems, composing music, or running tabletop RPG campaigns, Vincent loves exploring the intersection of technology, design, and storytelling to create games that surprise, challenge, and inspire.